When playing a game, the player or players get into a sort of zone. This zone can be physical, it can be to do with time or it may just be psychological. If you were to take the example of a football match, the match would be played on a football pitch with 2 halves of 45 minutes each with the objective to score more goals than the other team. The Dutch historian Johan Huizinga calls this zone, “
Closely linked to this theory of the “
If I think about when I play snooker online, even by going to the particular site on the internet, I am adopting the “Lusory attitude”. I immerse myself into the state of mind that I need to complete the particular task at hand, which in the case of online snooker, is to pot the particular balls into the pockets in the order that it tells you to. The boundaries of this particular game are the digital snooker table where the game is played, the time limit which varies from around 90 seconds to 300 seconds and also the mental state of wanting to complete the task. There is no obvious reward if I do win the game. However, contrary to the theory of the “Lusory attitude”, I believe that there is at least a sense of satisfaction when you do win, provided that the level of the task is appropriate. You feel good about your abilities and this will boost your self confidence.
Bibliography:
Kudos for Ludus (2003). Retrieved from the World Wide Web on 25th February 2007: http://www.chass.utoronto.ca/pcu/noesis/issue_vi/noesis_vi_3.html
No comments:
Post a Comment